Saturday, September 8, 2012

A Newer Vision of Tarsius: Updated Map


Now, let's do a quick run over of all the new areas named here:

Terkecil:
As you may have guessed (good person with working brain, good!) Terkecil is related to Kecil. Terkecil is a smaller Halfling settlement under the protection of the Elves of Doren. Although friendly with their relatives from Kecil, the two populations are pretty isolated from one another and Halflings from Terkecil are considered more worldly, socially advanced, and intelligent then their cousins for a number of reasons, chief among them being both their lack of geographic isolation and their long and intimate intermingling with the Elves.

Hrunguul:
Hrunguul is a pair of large islands off of the northeast coast of Mystwood known for its dense population of Goblinoids. Diving into history leads one to find that in older times they inhabited what is not Mystwood before it became what it is, and ran north when they had to abandon their ancient home. Although there are a few settlements on Mystwood's northern coast left, most set sail for Hrunguul, leading to what it is today.

Mystwood:
Mystwood is infamous for being the major obstacle most merchants trying to move goods through the southern continent have to face. It is a thick lush forest that covers a giant area between Tulud Erda and Doren. What makes it unique is that the forest is largely comprised of a special tree. These trees release a dense mist throughout most of the year. Visibility is so low that you could get lost ten feet in. This is not the only thing special about the forest, however. A number of vicious flora and fauna now dominate the forest, thriving in a habitat that damns those who rely on eyesight. Anyone who enters the Mystwood and returns alive is given a hero's welcome. There are rumors of an extreme clan of druids who call it their home, however.

Tulud Erda:
Tulud Erda is a giant desert planted in between Tulia and Mystwood. There aren't many inhabitants, although there are strings of merchant villages due to its central location in the southern continent making it important for trade routes. Its inhabitants are sparse and of mixed races, but a larger portion of people who live there are Gnomes. This is largely because of it being adjacent to Tulia and because many larger merchant cartels seem to be run by Gnomes.

Uzgamal:
Honestly not 100% on what to do with this. I may make my own race or use some obscure one from somewhere, but for now let's go with Kobolds! Everyone loves Kobolds.

The Black Forest:
Although most of the lands just north of Fut'Mundas and Tulia are inhabited by the Orcish, the Black Forest is where the bulk of the rogue Orcish population lies. It was originally said that the founders of Fut'Mundas descended from the north to separate from their brethren. They chose to run east as several mountains ranges and a large desert shielded them from their brutal relatives' pursuit. The northern part of Tulia regularly suffers from attacks from Orcish raiders, and it had been confirmed that a large portion of them belong to the Su'Laug.

Tolnithe:
Tolnithe was named by the Elves long ago. It means "shattered spearhead" in their tongue, a name given to it because of its appearance. It is a large group of mountainous islands north of Fut'Mundas and the unclaimed roughlands dead north of it. It is largely uninhabited other than its native flora and fauna, with the occasional small oddball town or pirate hideout. It is also a land almost untouched by time. The magic forces that reside within Tarsius still rage around the islands of Tolnithe. It has regular earthquakes, disastrous storms, and is infested with elementals. It is a very difficult environment to live in, hence few people venturing there.

Rutil:
Rutil is a human settlement south of Eupharas. It is what many consider to be the prime example of Eupharas' fair and benevolent rule. Rutil originally belonged to Eupharas, but because of its isolation from the mainland it began to feel like its own entity after some time. It eventually requested autonomy, and after several years of peaceful negotiations was granted it. It still holds an outstanding relationship with Eupharas, and allows Eupharas to pass trade goods through its lands. This is most important because it allows trade ships stopping at Rutil on their way north to Eupharas to restock on supplies, taking some burden off of the long journey.

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